U4GM How do you profit from Cold Snap in ARC Raiders tips guide

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ARC Raiders Cold Snap update lands Dec 2025 with icy map conditions, Flickering Flames, skill resets, loot buffs, Goalie deck, and tougher Shredders for a sharper survival meta.

December 2025 has landed, and ARC Raiders feels different the second you drop in. The Cold Snap condition isn't just "snow on the map"; it changes how you move, what you notice, and how long you can stay out before things spiral. If you're stocking up or planning a fresh loadout, it's worth checking ARC Raiders Items before you commit, because this update punishes sloppy prep. The new Flickering Flames event pulls your attention in weird directions too—one minute you're chasing warmth and visibility, the next you're hearing gunfire you can't quite place through the wind.

1) Progress and money choices actually sting now

The biggest "wait, what?" moment is the Skill Tree reset cost. It's 2,000 coins per refunded point, which means experimenting isn't a casual habit anymore. You'll see people lock into a build and just live with it, even if it's not perfect. There's also a Credit Cap once your Raider Decks are maxed, so you can't hoard forever and pretend you're being "efficient." The game's basically telling you to spend, adapt, and keep moving, not sit on a pile of currency like it's a museum piece.

2) Movement and Trials got a new rhythm

Sliding now burns Stamina, and yeah, it changes fights immediately. You can't chain-slide your way out of bad positioning, not unless you like wheezing at the worst possible time. It's a small rule with big consequences: pushes are slower, escapes are riskier, and you'll start thinking twice before you ego-challenge someone in the open. Trials are also spicier for top players, since the top five can ride a 3x promotion zone boost up to Daredevil I. That climb is still sweaty, just… more structured, like the ladder's nudging the best teams to separate faster.

3) Loot routes shifted, and storms finally pay out

If you've been farming Matriarch for the Aphelion Blueprint, that routine's dead—head to Stella Montis instead. And while you're there, the Pink Keycard Rooms are no longer a sad gamble; they've been buffed enough that opening one feels like a real decision, not a meme. Even the weather has teeth in a good way: during Electromagnetic Storms, lightning strikes can leave behind valuable items. It's the kind of incentive that makes you do something you normally wouldn't—stay in the danger a little longer—then regret it when another squad has the same idea.

4) Enemies hit harder, especially where you least want it

Stella Montis spawn logic tweaks make the place feel less predictable, which sounds fun until you're mid-loot and suddenly fighting for your life. The real terror, though, is the Shredder buff. They're quicker, they stick to you, and they don't give you that comfy second to reload and reset. If your squad's even slightly split, someone's getting deleted. So yeah, bring tools that end fights fast, keep comms tight, and if you're tempted to buy ARC Raiders gear for a cleaner start, do it before you walk back into that cold and pretend it won't happen to you.

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